I loved Fez from the first moment I glimpsed eyes on it. Seldom have I been so completely sold on a game. It never could do any wrong in my eyes. And on every step of the way it managed to confound, surprise and delight me – always surpassing my already lofty expectations. Fez has two layers; one an ingenious platform experience and the other a challenging lesson in cryptography.
! - Just a little warning of spoilers from here on - !
I finally decided to complete Fez recently, I had not found all of its secrets but it felt I had come as far as I could without resorting to some challenging code cracking. The ending had such an impact on me, it was like the videogame equivalent of the end of 2001: A Space Odyssey.
My interpretation of the end: when Gomez returns most of the cubes and anti-cubes it appears the day has been saved initially. However, on return to your home village when you start walking around things start to deteriorate. It felt to me that because all the cubes had not been found the world was starting to fall apart, the pixilation grew more severe until Gomez grew into a white and red dot. To me it felt like the point of the end of life, where you are stripped down to nothing but your base elements. Although this point seems like the end everything zooms in even further in a hypnotic way, the collapse of both the second and third dimensions in on themselves. The ending then descends into a series of further reprographics, lines, fractals and shapes, with Disasterpiece providing a haunting rendition of Chopin’s Prelude #4 in Em as we see the images collapse into cubes within cubes within cubes.
To have left the ending there might have been a little to bleak and heavy and so you return to Gomez in his villages playing the drums, which has a little more feel of a traditional 8-bit game ending. Which encapsulates how Fez works, stunning originality and subverting ideas of classic gaming to produce that is more than the sum of its parts.